Rewind, don't restart
When the clock runs out, time loops. Your run becomes a past self that replays move-for-move while you take control of a new one. Every loop adds a teammate.
A time-clone puzzle for iPhone
Control yourself for six seconds. Then time rewinds, and a translucent past self replays exactly what you just did — alongside a fresh you. Cooperate with your loop of past selves to hold switches, block paths and reach the exit. One simple idea, a thousand rooms deep.
Single-player · fully offline · no ads
What makes it tick
No tutorials to read, no clutter on screen — just you, the clock, and the selves you leave behind. Easy to grasp in seconds, genuinely thinky by the end.
When the clock runs out, time loops. Your run becomes a past self that replays move-for-move while you take control of a new one. Every loop adds a teammate.
Your past selves hold switches, stand on plates and block hazards so the present you can slip through. Loopkin is "kin" — your family of past selves, working as one.
A gentle on-ramp that scales into real head-scratchers as switches, doors, push-boxes, hazards, mines, one-ways and portals enter the mix — every room machine-checked to be solvable.
One fresh daily challenge for everyone, free forever. Build a streak, collect a trophy each month, and chase the same puzzle as the rest of the world.
Swipe a thumb to step tile-by-tile — no fiddly joystick, no twitch reflexes. Short sessions, a quiet deep-night palette, and a satisfying click when a plan clicks into place.
The whole game runs on your device. No sign-up, no internet, no ads, no tracking. Play it on the train, on a plane, anywhere — your progress stays on your phone.
The loop
The whole game is one loop you repeat until the room is solved. It teaches itself in the first thirty seconds.
Swipe to step around the room for about six seconds as a live clock ticks down. Stand still to rest a foot on a switch.
Hit rewind — or let the clock end — and your run is banked as a past self. A fresh you appears back at the start.
Your past self replays its run exactly, holding a switch or opening a door. Plan the new run around what it does.
Stack as many selves as the room needs, then walk the present you to the green exit. Fewer selves used, better score.
Come back tomorrow
Beyond the ladder, there's one tougher puzzle dropped every day. It never touches your level progress — it's pure bragging rights.
Solve today's room to keep your streak alive — and earn a free hint to spend whenever you're stuck. Miss a day and the streak softens rather than snapping, so it stays a treat, never a chore.
Each month you fill in builds toward its own trophy in your Collection — a backdated calendar of every room you've cleared. Catch up on rooms you missed any time.
Honest & simple
No ads, no energy timers, no subscriptions, no paid skips. Play a big free taste, then unlock the rest once — forever.
Free
£0
Unlock all levels
£2.99 once
Questions
A single-player puzzle game built around one idea: time loops. You play a room for a few seconds, then time rewinds and your run replays as a translucent "past self". You keep looping and cooperating with your past selves — holding switches, blocking hazards — until the present you can reach the exit.
It's free to download and play. The tutorial, the first 25 levels and the daily room are free forever. A single one-time purchase of £2.99 unlocks all 1,000 levels. There are no ads, no subscriptions and no energy timers.
No. Loopkin is fully offline. Everything runs on your device, your progress is saved locally, and you can play anywhere with no connection. There's no account to create.
A tougher puzzle dropped each day, the same for every player. Solving it keeps a gentle streak and earns a free hint, and each month builds toward a trophy in your Collection. It never affects your main level progress, and it stays free.
You swipe a thumb to step from tile to tile — no virtual joystick. Each small drag is one cardinal step, while the loop clock keeps running. It's designed for relaxed, one-handed play.
Loopkin is built for iPhone first and coming to the App Store. An Android version may follow later.
The game adds no analytics or tracking of its own, and your saved progress never leaves your device. Purchases are handled by Apple and our payment provider RevenueCat, and Apple shares standard, aggregated download stats. Full detail is on the privacy page.